Better Crafting for ES6

Skill Books should give unique perks instead of a skill level.

Armor crafting should be divided into styles and materials.

Styles should be inherent to races and learnable through the use of “Blueprints” or “examining” found armor.

Static-upgradeable versions should be available based on perk ranks in individual perks (Rudamentry/Unrefined -/- Fitted/Honed).

Honing/weighting and refining weapons/items should be left unchanged.

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